Elden Ring boss locations: where to find every boss | Rock Paper Shotgun

2022-03-12 02:52:23 By : Ms. Kelly Chan

Want to know where every single boss in Elden Ring resides, and how to tackle them in order? The thing about FromSoftware taking their Souls formula and turning it into one of the largest and greatest open-world experiences you can find, is that it's easier than ever to miss out on certain bosses. There are just so many of them! Can you be expected to find them all?

Well, you can now! Take a look at our walkthrough below to find out the exact location of every single boss that we've found in Elden Ring. We'll also go over our recommended boss order for those wishing to tackle all the important bosses in a logical order of progression.

Note: heavy spoilers follow. You've been warned.

Using the below maps, you can easily find the location of every single boss in the starting area of Elden Ring. I've labelled each boss down the right-hand side of the map, and I've also marked which enemies are required bosses for the story; which are particularly difficult; and which ones only appear if you approach the location during nighttime.

You can also read about each boss below. Use the links above to skip ahead to the region of your choice.

Players starting a new game of Elden Ring must face the Soldier of Godrick in the Cave of Knowledge. This swordsman is a little tougher than the standard soldiers you'll encounter out and about in Limgrave, but not by much.

Coastal Cave is probably the easiest dungeon in Elden Ring, located on the beach to the west from when you first set foot in Limgrave. At its end are the Demi-Human Chiefs - two relatively strong Demi-Humans who can nonetheless be very easily overwhelmed by distracting them with your Spirit Ashes, and dealing with them one at a time.

Found at the end of the Stormfoot Catacombs, the Burial Tree Watchdog loves to float into the air and slam down on top of you. Its attack patterns are easy to grasp, however, and its health pool is quite low, so this boss should be a piece of cake compared to later encounters.

The Beastman of Farum Azula can be found lurking past the wolves in Groveside Cave. He's an unpleasant-looking individual with a nasty-looking curved greatsword and a love of long combos. Fortunately, he has low poise and is easily parried, leading to an easy early boss fight.

Stonedigger Troll may look mighty, but with the right setup (i.e. a magical setup) he's a pushover. He resides at the end of the Limgrave Tunnels dungeon, and while his attacks are painful if they land, one can easily stay out of his range and pummel him with spells.

Check out our Elden Ring Stonedigger Troll boss fight walkthrough for more details.

You'll have to fight through a nasty little dungeon of imps hiding behind corners to get to the Grave Warden Duelist; but he's actually not that bad once you've enlisted the aid of your Spirit Ashes. Even after he powers himself up, he doesn't hit terribly hard, and his attacks are easily blocked and weathered with a shield.

Bloody Finger Nerijus may give you a bit of trouble at first if you are caught unaware. He appears as you head up the river from Agheel Lake, past the bridge, and will attack you with a combination of melee and ranged bleed attacks. Fortunately, a mysterious stranger comes to aid you if you last long enough.

Check out our Elden Ring Bloody Finger Nerijus boss fight walkthrough for more details.

An inside joke for many a FromSoft veteran, Patches is a simple mercenary boss who will surrender after you deal enough damage to him. You can find him at the end of the very short dungeon, Murkwater Cave - but it's important that you do find him, because if you spare his life, he'll open up a shop where you can purchase an item that will help you in a certain important future fight...

The Guardian Golem of Highroad Cave may seem tough at first, but once you've cracked the secret to this boss fight, it's a walk in the park. Bring a blunt weapon and target the feet with heavy attacks to bring it crashing down to the ground, primed for a critical hit to the chest.

The Black Knife Assassin is a slippery customer who you can find at the end of the Deathtouched Catacombs towards the north of Limgrave. He is fond of dodging back, and waiting for the right moment to strike - but his attacks themselves aren't terribly strong, so you can block him with ease and slowly cut his health bar down to size with some patience.

Recusant Henricus invades as you walk towards the Limgrave Colosseum, located northeast of Stormhill Shack. He uses heavy melee attacks which deal lots of damage upon impact, but you’ll find they’re also rather slow. To make light work of Henricus, equip a fast melee weapon, such as a Dagger, and whittle down his health while rolling to avoid any damage.

The Mad Pumpkin Head resides in the cellar beneath Waypoint Ruins, and guards the room where Sorceress Sellen lives, ready to impart sorcerous knowledge to the player. The Mad Pumpkin Head loves to headbutt you, and slash at you with its bleed-inflicting flail. Take your time, don't get greedy with your attacks, and you'll be fine.

During the day, the Highway Bridge separating East from West Limgrave is guarded by an ordinary horseback soldier. At night, this soldier is replaced with the Night's Cavalry - a much more powerful rider with a wicked halberd with surprising reach. If you're struggling against this boss, utilise hit-and-run tactics with Torrent.

The Tree Sentinel is like an even harder version of Night's Cavalry (above). He's also likely to be the first true boss you encounter in Elden Ring, as he's in plain view as you enter Limgrave for the first time. He's a tough foe in the early-game; I'd advise using Torrent and distracting the Sentinel with a good choice of Spirit Ashes.

Check out our Elden Ring Tree Sentinel boss fight walkthrough for more details.

Flying Dragon Agheel has the most wow-factor of any boss in Limgrave - but it's actually not terribly hard to deal with as long as you stay on horseback throughout the fight. Agheel will fly down into the centre of the lake as you approach, belching flames and smacking at you with its tail, but its powerful attacks are clearly telegraphed and easily avoided.

The Tibia Mariner is a curious boss that summons undead skeletal enemies to fight alongside it will it teleports about Summonwater Village. The Mariner itself will mostly just sit there and let you slash at it, only occasionally rearing up to slam into the ground. So ignore the minions and prioritise the Mariner to end this fight quickly.

Anastasia, Tarnished-Eater is another invader like Bloody Finger Nerijus; you'll meet her as you approach the Smoldering Church on the border between Limgrave and the far more dangerous Caelid Wilds to the east. Take your time fighting this opponent: it's easy to stay out of her range, but one wrong move could mean the end thanks to her deceptively powerful attacks.

Bloodhound Knight Darriwil resides inside the Forlorn Hound Evergaol to the south of Limgrave. Enter the Evergaol to face him, and you'll find him to be a quick and aggressive warrior who may provide a significant challenge to a new player. Fortunately, you can call upon a certain friend to aid you if you know how.

Check out our Elden Ring Bloodhound Knight Darriwil boss fight walkthrough for more details.

The Crucible Knight gave me more trouble than any boss I've mentioned so far during my first playthrough. Awaiting you inside the Stormhill Evergaol, this ominous armoured warrior has unexpected timings on his attack combos, and deals lots of damage with every swing. He also begins to use angelic wings and holy attacks during his intense second phase.

The Bell Bearing Hunter is a very powerful opponent who appears in place of Knight Bernahl in Warmaster's Shack when you approach at night. The Bell Bearing Hunter is a tough warrior who can telekinetically control his sword to unleash dangerous mid-range attacks. The easiest way to defeat him is to stay out of his range and pummel him with spells or arrows until he falls.

If you explore the giant-infested area to the south-east of the Warmaster's Shack at night, you'll be accosted by a horrific giant bird with a long neck and a human skull for a face. This Deathbird has a fair bit of health and will lunge towards you unexpectedly, making it a good idea for you to stay on horseback for this fight.

Old Knight Istvan is the first of the enemies whose worlds you are contracted to invade as part of the Volcano Manor questline at Mount Gelmir. He's a fairly straightforward swordfighter; his only real quirk, besides his love of dodge-rolling, is a gravitational AoE attack which pulls you towards him if you're too slow at getting out of range. Not a terribly difficult fight.

The Ulcerated Tree Spirit, despite being accessible very early on in Fringefolk Hero's Grave, is probably the toughest boss in all of Limgrave (including the main bosses of the region). Its movements are erratic, designed to obfuscate its extremely powerful attacks; and it can soak up quite a lot of punishment too. I would recommend leaving this boss alone until you've completed everything else in the region.

Interestingly, you can also find another Ulcerated Tree Spirit dwelling below Stormveil Castle. To get there, head to the Secluded Cell Site of Grace, head into the pots area opposite, but then double back and climb up onto the ledge above the doorway, and jump through the window to the side. From there, follow the new path down and it'll eventually take you to a whole new part of Stormveil Castle.

Check out our Elden Ring Ulcerated Tree Spirit boss fight walkthrough for more details.

An exact copy of the Crucible Knight you encountered in the Stormhill Evergaol can be found in a very well-hidden area of Stormveil Castle. Just after the Rampart Tower Site of Grace, kill the three birds hauling explosive barrels, then jump off the jutting out portion of the ledge to the left. Follow the path and it'll lead you to another Crucible Knight.

The Grafted Scion is the first boss you encounter in Elden Ring. In a typical FromSoftware move, you're given the Grafted Scion in the tutorial dungeon to quickly die against, to give you a taste of what is to come in this punishing and challenging game. So you should be familiar by now with the Grafted Scion's many-handed sword attacks and unusual, spider-like movements - which is good, because you'll soon encounter him again in the bowels of Stormveil Castle.

The first "required" boss in Elden Ring is the unsightly Margit, The Fell Omen. He guards the entrance to Stormveil Castle, and you won't be allowed to progress into the castle proper until you've defeated him. Margit is a powerful boss by early-game standards, with a long reach and relentless attack combos.

Check out our Elden Ring Margit boss fight walkthrough for more details.

Godrick the Grafted is the Lord of Stormveil Castle, and the main boss of Limgrave. So as you might imagine, he's far from a pushover. Like Margit, Godrick utilises aggressive combo attacks which require lots of successive dodging; and his second phase gives him the use of a dragon's head as an arm, which acts as a flamethrower that you should be very careful about approaching.

Check out our Elden Ring Godrick the Grafted boss fight walkthrough for more details.

The Burial Tree Watchdog from Stormfoot Catacombs makes another appearance to the far east of the Weeping Peninsula in the hidden away Impaler's Catacombs. This fight is identical to the other Watchdog fight, with the exception that in this arena there are also several little Imp creatures to harass you while you fight. I'd recommend picking them off first.

At the bottom of a hole in the Earthbore Cave, you'll find a sleeping Runebear who quickly wakes up and tries to maul you to death as you approach. This Runebear is identical to the Runebears that routinely stomp about the Mistwood. They're powerful adversaries, but not really by boss standards. Dodge, slice, rinse, repeat.

As you approach Castle Morne at night, you'll encounter another Night's Cavalry like the one guarding the Highway Bridge up in Limgrave. This Night's Cavalry variant wields a Nightrider Flail which he drops on death for you to use. Otherwise, he's functionally identical to the other Night's Cavalry.

Head west after passing the wall where you fought the Night's Cavalry above, and as you approach the ramparts you'll be accosted by another Deathbird, functionally identical to the one by the Warmaster's Shack in Limgrave.

The shadowy Cemetary Shade can be found at the end of the Tombsward Catacombs. Wielding dual-blades and capable of disapparating into shadowy mist at will, it can be hard to pin down the Cemetary Shade. But once you do, you'll find that it actually has very little health, so this fight shouldn't take too long.

Erdtree Avatars guard most Minor Erdtrees found across The Lands Between in Elden Ring. The Erdtree Avatar in the Weeping Peninsula is the least of all of them, but it still packs a hell of a punch. Utilise fire and Spirit Ashes as a distraction; and be careful also to run sideways to avoid its multiple golden spells attack.

Scaly Misbegotten is a boss who quickly becomes a normal enemy as you progress further into the game; but they're always a tough adversary whenever you meet them. These tough enemies wield a massive greataxe and delay their strikes longer than you might think, daring you to dodge-roll too early and be punished for it.

Miranda The Blighted Bloom is a giant poisonous magical flower, and the first of many that you'll encounter later on in Elden Ring. She and her brethren spew poisonous clouds at you, and Miranda herself can call an easily avoidable magical rain down upon an area. Fire attacks make this miniboss easy - even just a torch will do a good job of interrupting her poison attacks.

The Ancient Hero of Zamor lies within the Weeping Evergaol, which is the Weeping Peninsula's only Evergaol. This tall figure utilises a hooked blade and cold attacks, so naturally you should use fire damage if you have it. Dodge around its cold breath attack and hit it from behind for lots of damage.

Leonine Misbegotten is the toughest enemy in the Weeping Peninsula, and the boss of Castle Morne. You'll find him on the beach below the castle. He is a powerful and aggressive boss who loves to wear down your stamina with repeated combo attacks, so you'd best bring something to upset his rhythm.

Check out our Elden Ring Leonine Misbegotten boss fight walkthrough for more details.

The imposing, metalclad, cape-wearing Cleanrot Knight can be found in the final room of Stillwater Cave. He's a dangerous foe wielding dual spears, and it doesn't help that you must fight him in an area flooded with poisoned water. Bring whatever you can to increase your immunity stat, and watch out for his cross-blade guard counter.

Adan, Thief Of Fire is the prisoner inside the Malefactor's Evergaol a short distance down the left path behind Stormveil Castle. As such, he's a very early boss to contend against in Liurnia - and he's not too terribly difficult to face. He packs a punch with his flail, and you'll need to watch out for his quick fire attacks, but his low health and low poise make it an easier fight than many on this list.

The Tibia Mariner is a boss fight that you'll likely encounter several times during your treks across the Lands Between. There was one to be found in Limgrave; another is here, a short distance south from the Carian Study Hall. This Tibia Mariner is of a higher calibre than the Limgrave variant, capable of summoning a giant half-buried skeleton for a short time. But it's still a cakewalk on horseback; just stay away from the real threats and whale at the Mariner until it is defeated.

Yep, Night's Cavalry are a thing in Liurnia of the Lakes as well as Limgrave. This Night's Cavalry is marginally more powerful than its preceding brethren in this list, simply because of the region-based difficulty scaling. But functionally, it is identical to the others, with much the same moveset.

Preceptor Miriam guards the aforementioned Carian Study Hall on Liurnia's eastern edge. If you can get up to her, you'll find that your attack will easily interrupt hers, and she doesn't have much in the way of melee capabilities. But her ranged magical attacks are very powerful if they hit, so you'll need to time your dodges well. You'll also need to fight her twice: once in the ordinary Study Hall, and once in the inverted Study Hall. Check out our guide to the Divine Tower of Liurnia for more details.

Once you fight your way past Preceptor Miriam in the Inverted Study Hall, you'll arrive on the Divine Tower Bridge. Halfway down this bridge, a Godskin Noble enemy will appear in front of you. While not technically a boss (as in, there is no boss health bar), I'm including it here for two reasons. One: it doesn't respawn. And two: it's a good deal stronger than a lot of bosses you'll encounter in this region.

The Godskin Noble is fond of throwing fire, and stabbing at you an awful lot with his rapier. He's deceptively quick, and has a lot of health to whittle away at, making him a very dangerous foe.

Just like Night's Cavalry, the Deathbird is another recurring nighttime-only boss which you'll find in both Liurnia and Limgrave. If you saw either of the Deathbirds in Limgrave, you know what you're in for with this fight around the ruins north of the Scenic Isle Site of Grace.

Another enemy that isn't technically a boss but is still worth mentioning: a short distance south of the Fallen Ruins Of The Lake Site of Grace (which is in the middle of Liurnia's lake itself), you'll find a Giant Crayfish wandering about. Crayfish are dangerous at the best of times with its claw and spray attacks, but this particular one is special, because once you kill it, a Grafted Scion will spawn in its place.

Defeat both to claim a Larval Tear - a rare item that is the key to the ability to respec in Elden Ring.

Glintstone Dragon Smarag is another notable inhabitant of the lake surrounding the Raya Lucaria Academy. It can be found at the bit of land just to the west of the Academy itself, and it is guarding the Glintstone Key that you'll need in order to get into said Academy.

Much like Flying Dragon Agheel, you should tackle Glintstone Dragon Smarag carefully and patiently, and on horseback to make things easier. Smarag is capable of bursts of Glintstone magic, but you can avoid them as easily as any dragon's breath attack. Hack and slash at its legs until it goes down.

The Crystalians found at the end of the Academy Crystal Cave (accessible from the lake) are a duo of enemies made from pure crystal. As such, they're almost impervious to many different types of damage, but they're vulnerable to blunt attacks, so make sure you bring a weapon capable of inflicting strike damage for this fight.

Fighting a pair of bosses can be very difficult, but in this case it's not terrible because the Ring Blade Crystalian tends to stay at range, while the spear-wielding Crystalian likes to close the gap between you. Use this knowledge to separate them as much as possible, and take them out one at a time.

The fearsome Death Rite Bird can be found in a swampy clearing abutting the eastern side of the Academy, and only appears at nighttime. Don't underestimate this adversary: it can mess you up with its unusual AoE black flame attacks, and sweeping melee strikes that make it hard to play around it on horseback. I'd advise bringing a weapon with the sacred affinity.

At the end of the Raya Lucaria Crystal Tunnel, you'll find a single Ring Blade Crystalian. If you've already tackled the Academy Crystal Cave, this should be a walk in the park by comparison. Watch out for its different ranged attacks, but otherwise, you know the drill. Whack it with a mace or other blunt weapon until it dies. Simple.

Head back to the Church Of Vows at night and you're in for another nasty fight with the Bell Bearing Hunter and his telekinetic sword. He's as challenging to beat as he was back in Limgrave, unless of course you cheese him by constantly staying out of his range and bombarding him with spells and arrows. Hey, I won't judge.

The Minor Erdtree on the east side of Liurnia is in an elevated area of land that you can easily access from the main road which leads up to the Grand Lift of Dectus. As with many other Minor Erdtrees in Elden Ring, this one is guarded by an Erdtree Avatar that rests at the tree's base. It is functionally identical to the one in the Weeping Peninsula: filled with powerful but slow attacks, and a single magical attack which can be easily avoided by sprinting sideways.

You'll find two familiar bosses in the Black Knife Catacombs; fortunately, you don't have to fight them both at the same time. The Cemetary Shade is the more obvious boss, while the easily overlooked Black Knife Assassin fight can be reached by slashing at an illusory wall at the back of the room with the skeleton warrior and archer inside.

You'll have encountered both these bosses in Limgrave, but the Black Knife Assassin in particular is more dangerous than before, making it clear that the one you faced in the Deathtouched Catacombs is far from the strongest Black Knife Assassin in Elden Ring. Nor is this one, but, well... We'll deal with that later.

Festering Fingerprint Vyke seemingly invades your world at the Church Of Inhibition only if you've reached the fourth stage of Hyetta's quest (the woman who asks for Shabriri Grapes). Vyke is a fairly straightforward invader, with an aggressive playstyle and a long-ranged spear. His attacks build up your madness meter fairly quickly, so if you're hit two or three times in a row you're likely to die there and then as a result of the madness and accompanying stun. So play it patiently, and use heavy attacks to interrupt his thrusts.

A short ride up from the East Raya Lucaria Gate in Liurnia will take you to a tiny patch of forest on the road. Along this road stalks another Night's Cavalry during the night. You know the drill by now, get to it.

The Royal Revenant is not to be sniffed at. It's a version of the powerful Swamp Lord enemy that guards the Laskyar Ruins in the lake, as well as certain ruins up in the Moonlight Altar. It has low health, but it's a scary boss with long combos of fast and powerful attacks which make it very hard to avoid all damage. Prepare well against this enemy.

You should also be aware that the path down to the underground section of the Kingsrealm Ruins is hidden by an illusory floor. Find the ghost sitting in a corner; head through the hole in the wall heading east; then jump over the next wall directly in front of you. You should now be standing on the illusory floor. Slash at it to dispel it.

Bols, Carian Knight, resides inside the Cuckoo's Evergaol to the west of Liurnia's lake. Bols is a variant of the simple giant enemy; this one has a sword and a cape, and is better trained for combat. It also knows the basic but effective Glintstone Phalanx sorcery, so you'll have to learn to time your dodges to avoid both Bols's strikes and the magical daggers flying towards you.

Remember Edgar? He's the guy in Castle Morne whose daughter wanted you to give him her letter. Well, if you defeated Leonine Misbegotten there, then gave Edgar the Grafted Blade Greatsword back, and then fast-travelled to where the daughter was to find Edgar weeping over her corpse... Well, then, next time you head to Revenger's Shack in Liurnia you should be invaded by Edgar. He wields a long halberd, so he has quite the reach; but he's easily knocked off-balance by heavy attacks, so use this to your advantage.

Ho hum, it's another Erdtree Avatar. You should know what you're getting into by now: this Erdtree Avatar is much the same as the previous one. Go kill it. You can do it.

The intriguing Spirit-Caller Snail can be found in the Road's End Catacombs, behind a series of illusory walls starting just under the first staircase in the dungeon. The Snail itself is a weedy little enemy, but it remains invisible most of the time, calling upon powerful spirits to fight you one at a time. After defeating a spirit, the Snail will reveal itself for a short time, allowing you to damage it. It's an interesting but ultimately fairly straightforward boss fight.

Omenkiller resides in the Village Of The Albinaurics, which can be found beneath the Moonlight Altar (the southwest mountain area of Liurnia). Shortly before meeting Omenkiller, you'll likely come across Nepheli - the warrior who helped you defeat Godrick the Grafted back in Limgrave - and she will help you once again to defeat Omenkiller.

Not that Omenkiller is nearly as powerful as Godrick was. He has powerful club attacks and can breath fire at a moment's notice, but when aggro'd on Nepheli, you are free to deal tonnes of damage to him safely.

If you have fought your way up to the Moonlight Altar (no easy task: check out our Elden Ring Ranni quest walkthrough for full details), you'll quickly discover that the land is occupied by a number of full-fledged dragons. They may not be quite as formidable as the named dragons you've encountered so far, but you should be very careful not to gain the attention of more than one at a time. Pick them off one by one, staying patient and using Torrent to the best of its ability.

Probably even more dangerous than the three dragons in Moonlight Altar are the four Crystalians, which appear on the path along the very western edge of the mountaintop. They're identical to the other Crystalians you've seen so far, so you know the deal. I'd advise against attracting the attention of all four at a time though, because I'm not sure that will end well for you.

While not technically labelled as a boss, there is a Red Wolf akin to the upcoming Red Wolf Of Radagon just south of the Crystalians above, in the Moonlight Altar. The Red Wolf is a startlingly powerful adversary thanks to his fast repositioning, his bite attacks, and his Glintstone sorceries.

Alecto, Black Knife Ringleader. He's a tough one. It's to be expected, given that his Ringleader's Evergaol lies in the Moonlight Altar, which is a fairly late-game area - far more so than the rest of Liurnia. But it was still a surprise to me just how tough the leader of the Black Knife Assassins really is, with his numerous fast and very damaging attacks and his ability to dodge most ranged attacks you throw at him. If you see him readying a grab, get out of the way quick, because that grab-and-backstab attack is practically a one-shot-kill.

Now we travel to the far north of Liurnia. Royal Knight Loretta is the guardian of the dangerous Caria Manor, and she is a dangerous adversary, make no mistake. She's basically a sorceress variant of the Tree Sentinel found at the beginning of Limgrave, capable both of powerful melee attacks and endless Glintstone sorceries to bombard you from afar.

Glintstone Dragon Adula is another named dragon which guards the Three Sisters - the area behind Caria Manor, which is home to three towers. Functionally, Adula is very similar to Glintstone Dragon Smarag. The only big difference here is that after losing a certain amount of health, Adula will fly away from Caria Manor for good. You can catch up with it again and slay it once and for all at the Moonlight Altar, just outside the Cathedral of Manus Celes.

Another Red Wolf can be found on the edge of the cliff to the east of Caria Manor, just south of the Royal Grave Evergaol. This Red Wolf is surrounded by regular wolves, so be careful not to be overwhelmed by a barrage of bites and spells coming from every direction. It may be an idea to stay on horseback at least until the regular wolves are slain.

The Royal Grave Evergaol itself is inhabited by an Alabaster Lord. You may already have encountered a similar enemy on the shores of Limgrave, but this one is definitely more powerful. Wielding not just a wicked-looking curved sword but a variety of meteoric and gravity-based sorceries, the Alabaster Lord's goal seems to be to disrupt your rhythm as much as possible by raining projectiles down on you, drawing you in, and finishing you off at close range.

Don't underestimate this opponent. Stay at range when it casts magic, and watch out for its attack where it runs around you before slicing at your back. If you're a fan of guard counters, try to resist the urge when he uses this attack, as it will likely miss him.

If you want to sidestep the Grand Lift of Dectus and reach the Altus Plateau, you'll need to go through the Magma Wyrm Makar in the Ruin-Strewn Precipice. This dragon-like being spews magma on the ground around itself, which can make it difficult to get close at times. This fight is a test of patience, as the Wyrm loves to charge across its arena like a toddler having a tantrum.

The Ravenmount Assassin is a unique enemy in that you are called upon to help another ally, rather than calling upon an ally for aid yourself. Once you reach the main entrance of the Academy, head past the north-east seal and you'll find a summon sign on the ground. Interact with it to aid Yura, Hunter of Bloody Fingers, in a fight against a being known as the Ravenmount Assassin.

The Ravenmount Assassin is like a more dangerous version of Bloody Finger Nerijus, from your first meeting with Yura. It is very quick with its bleed-inflicting blades, and can change targets as fast as thought, so don't think you're safe just because it's currently focused on Yura. Take your time, and stay at range if you can.

The Red Wolf Of Radagon is one of the two major bosses of Liurnia. It's functionally identical to the Red Wolf behind Caria Manor, but you'll likely encounter this one first in all honesty. Its various magical attacks are more difficult to avoid here thanks to the obstacles and confines of the room you're in; but take your time, and time your attacks, and it will actually be over quite quickly thanks to the Wolf's low health.

Check out our Elden Ring Red Wolf Of Radagon boss fight walkthrough for more details.

Rennala, Queen Of The Full Moon, is the Great Rune holder of Liurnia, and the main boss of the entire region. Its first phase, while curious, its actually incredibly easy; its second phase, however, can be mightily annoying thanks to Rennala's stunning array of powerful spell attacks and Spirit Ashes. You can find her in the heart of the Academy, in the Raya Lucaria Grand Library.

Check out our Elden Ring Rennala boss fight walkthrough for more details.

Ancient Dragon Lansseax, one of two sibling dragons with powerful lightning abilities, greets you shortly after you've battled through the Ruin-Strewn Precipice to reach the Altus Plateau for the first time. It certainly looks intimidating with its thunderous lightning attacks, but your gameplan here is much the same as with other dragons you've fought so far. Stay on horseback, slash at the legs, and play it safe.

After about a third of Lansseax's health is depleted, it will fly off. You can finish the fight by heading to the clearing south of the Rampartside Path Site of Grace to the far east of the Plateau.

This unlikely duo is to be found at the very end of the Unsightly Catacombs tucked away in the western corner of the Altus Plateau. It's always dangerous when you have to fight two bosses at once; fortunately, you can largely ignore Perfumer Tricia, who occupies a mainly supporting role, while you carefully battle the aggressive Misbegotten Warrior until the killing blow. After that, it should be plain sailing; as with all Perfumers, Tricia doesn't put up much of a fight in one-on-one melee combat.

Hidden within the easily missed Golden Lineage Evergaol is a familiar face: it's Godrick's near-identical descendant, Godefroy the Grafted. This is essentially another opportunity to fight Godrick with more levelled up stats and gear. This is obviously not a particularly easy fight, as Godrick/Godefroy has numerous lengthy combo attacks with unusual timings that may trip you up. But you can probably rely on your muscle memory from Stormveil Castle to make this fight quite a bit easier than the Godrick fight.

Another Night's Cavalry can be found on the highway leading from the Grand Lift Of Dectus to the entrance to Leyndell along the south of the Altus Plateau. This Night's Cavalry wields a flail, and is not afraid to leap large distances in order to hit you with it, so be wary.

One of a trio of Demi-Human Queens nearby (the other two in Mt. Gelmir), Queen Gilika can be found underneath the Lux Ruins. She may seem strong and aggressive, but she can actually be beaten very handily as long as you dodge out of the way of her clearly telegraphed attacks.

Another Tibia Mariner reveals itself as you approach the southern edge of the Wyndham Ruins. As with the Liurnian Mariner, this one is more powerful than the Limgrave variant, capable of summoning colossal skeletons for a short amount of time that sweep the land with their giant skeletal hands looking for you. But as with all Mariners, it's a fairly easy fight once you know to ignore the summons and go straight for the boatman.

The Sage's Cave is home to two bosses in different arenas. The path splits towards the end of the dungeon, with Necromancer Garris on the left, and the Black Knife Assassin on the right.

Necromancer Garris is a fairly straightforward enemy: just dodge his summons and his homing skull attacks, and work on pummelling away at his low poise and low health. But the Black Knife Assassin is a dangerous one, because, for the most part, he's completely invisible. You have to watch for the splashes he makes in the water to find him most of the time, and be very careful of his grab attack, which can backstab you for colossal (potential one-shot) damage.

Another Erdtree Burial Watchdog can be found in the Wyndham Catacombs a very short distance from the Wyndham Ruins. There's not much new to say here: you should know about the Burial Watchdog's moveset by now. Dodge its slam attacks, strike at it while it recovers.

Another Stonedigger Troll can be found at the end of the Old Altus Tunnel. This giant club-wielding enemy is much the same as his counterpart early on in Limgrave - but obviously it packs more of a punch and has more health, by dint of inhabiting a higher-level region. Still, this shouldn't be a lengthy fight if you remember the timing on its attacks from before.

The culmination of Yura's minor invader questline which began way back with the fight against Bloody Finger Nerijus. Eleonora, Violet Bloody Finger is a powerful adversary with a powerful weapon that inflicts a lot of bleed damage in a short space of time. I'd recommend keeping your distance during her attacks, and hitting her either with ranged/magical attacks or carefully in melee while she recovers.

Malais Marais is an invader-like miniboss who awaits you in the outskirts of the Shaded Castle. They're a Perfumer, equipped with numerous AoE spray attacks which can inflict poison - or worse, Scarlet Rot - upon you. Stay out of the way of these, and watch out for their long-range rapier thrust attack, but otherwise adopt an aggressive playstyle to quickly whittle away their meagre health.

Elemer Of The Briar is the main boss of The Shaded Castle, which is the closest thing to a legacy dungeon as you'll find in the Altus Plateau. Elemer Of The Briar is the Bell Bearing Hunter from before: a powerful, dangerous, high-health boss with telekinetic sword attacks and unusual timings that make besting him quite a task. You can make the fight easier by summoning some powerful Spirit Ashes to tank his attacks and divide his attention.

After slaying Old Knight Istvan for the Volcano Manor, you'll be charged with hunting down Rileigh The Idle in the Altus Plateau. His summon sign can be found just a short distance south of the Bridge of Iniquity, in the ravine. Rileigh is a crossbowman who also wields a dagger for quick combo attacks. He has low health, but don't underestimate his agility.

The Sanguine Noble can be found in the cellar beneath the Writheblood Ruins. This enemy is quick with a sword, and loves to coat the ground around him in bleed-inflicting pools of blood. It's very easily staggered by attacks, though - particularly if you enlist the aid of some strong Spirit Ashes.

A Wormface guards the minor Erdtree in the centre of the Altus Peninsula. This horrific-looking enemy is surprisingly fast, and loves to spew death-blight clouds everywhere around itself, making it difficult to finish this fight quickly. But the creature itself is not very powerful. I'd advise staying on horseback if you want to make it easier to avoid its multiple foot-stamps and death-blighting clouds.

The Godskin Apostle awaits you at the very end of the Dominula Windmill Village (the strange area filled with dancing inhabitants). The Apostle is a surprisingly dangerous boss with quite a reach on its blade, particularly during its second phase where its body becomes strangely elongated. It also wields dangerous AoE black flame attacks which can easily kill you if you're not prepared.

Another pair of Crystalians awaits you at the end of the Altus Tunnel to the south of the Altus Plateau's Minor Erdtree. They're an annoying pair, with one staying at range and the other constantly jumping and thrusting with a spear, closing the distance between you. Bring a blunt weapon and take your time to avoid danger from both combatants.

There is a Black Knife Assassin guarding the entrance to the Sainted Hero's Grave, just a short walk from the Rampartside Path Site of Grace. As with all Black Knife Assassins, it can be very dangerous if you run out of stamina, as he can easily perform a critical hit on you. But maintain your aggression and slash at him to disrupt his attacks, and you'll make the fight much easier.

Inside the Sainted Hero's Grave, you'll find another Ancient Hero Of Zamor awaiting you at the end. The Altus Plateau does seem to be the region where bosses are recycled and upscaled, giving you a chance to test yourself against a more powerful version of what you've faced before. But as long as you watch out for its quick movements and frost attacks, you should be alright here, as it doesn't have very much health.

The Perfumer's Grotto is a well-hidden cave which connects to the nearby Altus Tunnel, and provides a clear path to the boss. Or bosses, in this case. Omenkiller and Miranda are an interesting pairing, but not terribly hard to deal with. Just as with Perfumer Tricia, you can largely ignore Miranda, simply staying away from her and dodging her magic attacks, while you fight the Omenkiller one-on-one.

Head just a little way south of the entrance to Leyndell, the Capital, and you'll come across a crater. As you approach the crater, a Fallingstar Beast will be summoned. This is a dangerous foe at any stage of the game thanks to its hard-to-avoid charge attacks and large gravity-based AoE spells. You can fight it on foot or on horseback, but either way be careful of its charges, stay on the move, and don't get greedy. My best advice: aim for the face.

Now, this one's pretty dangerous. There are two Tree Sentinels guarding the entrance to the Capital, Leyndell. Each of these Tree Sentinels is quite a lot stronger and more threatening than the one that you faced in Limgrave. You'll definitely want to stay on horseback for this fight, and be careful not to overextend yourself while fighting one Sentinel, lest the other come up behind you and stab you in the back.

The Magma Wyrm is likely to be one of the first bosses you'll encounter in the Caelid Wilds, located as it is in the Gael Tunnel between Limgrave and Caelid. Much like Magma Wyrm Makar on the border between Liurnia and Altus, this Magma Wyrm loves to spew magma and charge across its arena, meaning players should play this one patiently if they want a clean victory.

The two Avatars of Caelid are the strongest Erdtree Avatars you'll have experienced so far in this list. The lesser of them can be found to the west, a short way in from Limgrave on the north shore. It packs more of a punch than the others so far, but otherwise it's much the same fight.

There's a reason the Erdtree Burial Watchdog was one of the first and easiest bosses in Limgrave: it's slow, and has clearly telegraphed and easily learned attack patterns. FromSoftware's way of upping the difficulty later on is to throw two of them at you simultaneously in the Minor Erdtree Catacombs. You'll have to play this one quite carefully, and keep an eye on both to make sure you aren't punished for your attacks.

Much like the Burial Watchdogs above, in Caelid you'll be challenged by two of a previously straightforward enemy simultaneously. The two Pumpkin Heads found beneath the Caelem Ruins are dangerous simply thanks to their aggression, the confined space, and the risk of them coordinating their attacks. Try to keep your distance from one while you focus the other.

Sadly, you don't get to fight the gigantic Great Jar which sits, arms crossed, before the Caelid Colosseum. Instead, you have three summon signs which allow you to call forth three Knights Of The Great Jar to fight one at a time. Defeat all of them in a row, and you get a reward. These fighters each have different equipment and a different playstyle, so you should play it careful at first to figure out the attack patterns of each one.

The Frenzied Duelist is a not much different from the Grave Warden Duelists you've encountered previously. It just hits a bit harder. The tough part is getting to him: you have to pull the lever at the end of the cave to unlock all the jail cells, then find the large cell with the wooden plank on the right-hand side. Cut through the plank to reach the Frenzied Duelist.

Decaying Ekzykes is a Scarlet Rot-breathing dragon found on the south of the long circular road around the Aeonia Swamp. He's more dangerous than the other dragons you've already come across, mainly because he has an extra attack where he breathes powerful Scarlet Rot gas around him, making it imperative that you keep your distance at these moments.

This flail-wielding Night's Cavalry can be found a short distance along the road past Decaying Ekzykes, and like other Night's Cavalry it will only spawn at night. It's much the same fight as any other Night's Cavalry. If you can focus his horse and get him on the ground, you can get a nice critical attack for a large chunk of damage.

Another powerful Death Rite Bird can be found between Aeonia Swamp and Redmane Castle, and, like the one in Liurnia, it only appears at nighttime. This one is even stronger than the Liurnia variant, so be extra careful to avoid its devastating black flame attacks.

Commander O'Neil resides deep in the forbidding Aeonia Swamp. This boss relies heavily on some annoying archer summons to harass you while you fight him, so it's a good idea to clear these summons out as soon as they arrive. Commander O'Neil himself is certainly more dangerous than the average fighter, but one-on-one he's very beatable.

Before you complete Gowry's quest to cure Millicent's sickness, she may invade you as you explore the Aeonia Swamp. She can be fairly dangerous if you're on the receiving end of one of her flurry attacks, but otherwise the real danger is the Swamp itself. Make sure you're equipped with something that can handle Scarlet Rot, or stay on dry land as much as possible.

It's always a little worrying when you have to fight two bosses at once, but the Nox Swordstress and Nox Priest really aren't too bad. Their attacks may be strong, but both enemies have very low health, and can be quickly burst down without too much trouble - especially if you have summons to aid you.

Ah yes, the Sellia Crystal Tunnel. This place may be many players' first glimpse of the Caelid Wilds, after being ensnared in a transporter trap in a chest back in Limgrave that transports you here. Fight your way to the end and you'll come across another Fallingstar Beast just like the one in the crater in the Altus Plateau. As with before: aim for the face.

A brief jaunt down the sickeningly boggy Abandoned Cave will bring you face to face with a Cleanrot Knight in the final chamber. It's not a very powerful foe - at least, until you knock off health its health, and it's joined by another Cleanrot Knight, this one specialising in ranged glaive attacks. Keep an eye on the ranged Knight while you pummel the melee Knight into submission. Just be careful of its cross-bladed defensive stance. After that, finishing off the ranged Knight should be easy.

Battlemage Hugues is a potent spellcaster who fights you inside the Sellia Evergaol in the centre of the Caelid Wilds. Of particular note are his magical hammer attacks, which produce an AoE shockwave which is hard to avoid in melee range; and his magical comet attacks, which are difficult to avoid for the same reason. So stay on the move against this sorcerer, and use strong melee attacks to interrupt his spells.

One of the largest enemies in the entirety of Elden Ring, the Elder Dragon Greyoll is actually incredibly easy to defeat. It mostly just sits there, letting you whale at it. Its main defence is the multitude of dragons surrounding him, but they can mostly be avoided by hiding under Greyoll's wing and slashing at it. I'd advise bringing a weapon with bleed, unless you want to be slashing away at it for hours.

You've probably already prevailed against two Crystalians at once by now, but three? That might be pushing it a bit. Granted, I did manage to beat the three Crystalians at the end of Sellia Hideaway first time, but I had to use nearly all my healing to do so. I'd advise taking out the staff-user first, followed by the spear-user, and finally the ringblade Crystalian. Bear in mind also that all their attacks build up your Scarlet Rot meter, so bring something that can alleviate the build-up, or you're ruined.

A powerful Godskin Apostle can be found at the base of the Divine Tower of Caelid's interior. It is identical to the one you fight at the Dominula Windmill Village in the Altus Plateau - which is to say, it's frighteningly powerful. However, it is susceptible to bleed attacks, which makes the fight easier that it could have been.

The Putrid Avatar by the East Minor Erdtree of Caelid is near-identical to the rest, with the main difference being its occasional Scarlet Rot-spewing attack which forces you to keep your distance for a time.

I've heard lots of people have a hard time against the two Beastmen of Farum Azula at the end of Dragonbarrow Cave. It's true that if you let them do their thing, they can be very deadly: one stays at range and bombards you with throwing knives, while the other closes the distance with their powerful melee attacks.

To make this fight easier, you should summon some powerful Spirit Ashes to distract the melee Beastman while you quickly fight and kill the ranged Beastman. Alone, these guys are pushovers.

The Night's Cavalry located on the bridge by Lenne's Rise at night is probably the strongest Night's Cavalry I've come across. Its long polearm gives it a surprising range, and its high damage and high health make this a battle of patience and consistent, careful timing.

The main issue with fighting Flying Dragon Greyll is that he is located on a bridge, which restricts your movement somewhat. That can make things difficult when Greyll starts flying around and breathing fire. But you can carefully bring him onto land in order to make the fight more like a regular dragon fight - to which you should be accustomed by now.

The Black Blade Kindred guards the main entrance to the Bestial Sanctum on the northeast tip of the Caelid Wilds. This powerful gargoyle switches between two weapons and sets of attacks at will, and so you'll need to spend a fair bit of time learning all its attack patterns before you can cleanly take him out.

After feeding Gurranq four Deathroots, he will become hostile towards you the next time you visit him. He is an incredibly powerful and aggressive enemy, filled with long attacks that are hard to block or dodge. Fortunately, you need only take a tiny chunk off his health bar before he is pacified once more, so this isn't a true boss fight (though I thought it worth mentioning regardless).

If you reach Redmane Castle before certain conditions are met, then it won't be the festival to fight Starscourge Radahn that you are faced with in the main area. Instead, you'll be presented with a Misbegotten Warrior, who at half health is joined by a Crucible Knight. A potent combination. You should use everything at your disposal (including Spirit Ashes) to burst down the Misbegotten Warrior before the Crucible Knight starts to become a real issue.

Starscourge Radahn is the main boss of the Caelid Wilds, and the bearer of another Great Rune. He is probably the runebearer of the major five which gave me the most trouble, with his powerful sweeping strikes and devastating ranged attacks. Even with the full might of everyone at the festival joining you, it can be quite a task to take him down.

Guarding the journey towards Volcano Manor are a number of hostile creatures, not least of which is the Grafted Scion you'll encounter across on the edge of the cliffs in the ruined campsite. Its erratic moveset is identical to previous versions of this boss, so there shouldn't be too much to worry about here.

Demi-Human Queen Margot is a pitifully weak enemy compared with most you'll find in Mt. Gelmir. This whole cave is amazingly easy compared to its surroundings, for some reason. Margot is surrounded by Demi-Humans, which may make things awkward if they don't give you time to heal; but if you pick them off, you'll find Margot has low health and not much of an answer to repeated attacks.

Unlike most Minor Erdtrees in Elden Ring, the one in Mt. Gelmir is guarded not by an Erdtree Avatar but by something even more dangerous: an Ulcerated Tree Spirit. It's much the same as those you'll have encountered in Limgrave, but even stronger thanks to the region-based scaling. Take it slow and dodge its sweeping tail and bite attacks.

The Kindred Of Rot are another very easy boss fight compared to most you'll find in this region. They can be dangerous if you don't dodge their sprays of projectile attacks, but once you get up close and personal, you'll find they have the health of a regular enemy, and can be very quickly killed.

The Red Wolf of the Champion can be found at the very end of Gelmir Hero's Grave, and - thankfully - I actually don't think this boss is nearly as challenging as the trek it takes to reach it. This Red Wolf is much the same as those you've already faced in Liurnia, albeit a little more powerful and healthy. It still should go down quickly compared to other bosses in the region.

The Full-Grown Falligstar Beast is likely to be the first major stumbling block for many a player exploring Mt. Gelmir for the first time. A stronger and more dangerous version of the Fallingstar Beast found in the Caelid Wilds, this creature has massive amounts of health, fast charge attacks, massive AoE gravity attacks, and a host of other reasons to really hate this fight. It can be found by using either the ladder or the spiritspring right next to the Ninth Mt. Gelmir Campsite.

In sight from the Road Of Iniquity Site of Grace is a small encampment with a single regular enemy. Cut down this enemy, and - rather unexpectedly - a Wormface will take its place. If you've been to the Minor Erdtree in the Altus Plateau, you already know what to expect from this horrible-looking creature. Stay well clear of its death blight attacks, and hack away at its legs when you're able. This fight is much easier on horseback.

The only noteworthy enemy guarding the interior of Fort Laiedd on the west coast of Mt. Gelmir is a Fire Prelate. This enemy can certainly be dangerous to the unprepared, constantly spewing flames that make it difficult for melee characters to get close. Up your fire resistance and use frost damage to shorten this fight.

A Magma Wyrm can be found a short distance south of Fort Laiedd. It will emerge from the magma lake as you approach, and - as with all Magma Wyrms - start to charge about the place in short order, leaving trails of magma in its wake. It packs a real punch here, so play it patiently.

Another sweet sigh of relief as you come across another pitifully easy boss in Mt. Gelmir. Margot's and Gilika's counterpart across the mountain, Demi-Human Queen Maggie, can be found just beyond Hermit Village, which can be accessed by heading counter-clockwise all the way around the volcano from the top. Just like her sisters(?), Maggie is a pushover.

Now, this is an interesting one. The only way you can reach this secret area of Volcano Manor is by heading to the Academy in Liurnia, and intentionally being killed by an Abductor Virgin's grab attack. You can find one such Abductor Virgin by heading to the Schoolhouse Classroom Site of Grace in the Academy, and letting the giant wheel lift nearby take you all the way to the bottom. Make sure you're killed by the abduct attack, rather than any old swipe attack. Do this, and when you wake up you'll find you've been transported to this new area of Volcano Manor.

To escape this area, you'll need to follow the path to its conclusion and face two Abductor Virgins at once: one with wheels, and another with scythes. Use Spirit Ashes to distract the Scythe Virgin while you attack the more aggressive Wheel Virgin. They're particuarly vulnerable when their central cage is open, but you probably only have time for a single attack before you have to roll out the way of its grab attack. And if you do get captured by one, mashing the Light Attack and Block buttons will get you out quicker.

For those wondering how to find the Legacy Dungeon part of Volcano Manor, head down the hall from Lady Tanith, take the first door on your right, and slash at the back wall. Explore the dungeon enough and you'll come across a lift that takes you down to another Magma Wyrm fight.

This Wyrm fight is a little harder because your confines are more cramped and magma'd up to begin with, giving you less space to get out of the way of its charge attacks. But otherwise, it's much the same fight as before.

Oh, good. Another Godskin fight. This ones are always tough. This Godskin Noble can be found in the Temple of Eiglay, and it's near-identical to the Noble you encountered on the bridge to the Divine Tower of Liurnia. It's deceptively quick, with some extremely powerful combo attacks with its rapier that can lead to a quick death. Use bleed attacks and Spirit Ashes.

The major boss fight of Mt. Gelmir, there are two ways of reaching Lord Rykard beneath Volcano Manor. Hayden explains both very well in his Elden Ring walkthrough.

The first stage of this fight is against the God-Devouring Serpent, which, although terrifying, is not as bad as the crazy second phase against Rykard himself. Expect to dodge an awful lot of attacks against him in this fight of attrition. Fortunately you have the perfect weapon to defeat this boss handed to you on your way. Make sure you use its skill to take large chunks of health off the boss with every opening it gives you.

A final extra miniboss can be fought after you've defeated Lord Rykard. Speak to Lady Tanith one last time in the Manor, and she'll tell you this is goodbye. However, if you reload the area and head back to where you fought Rykard, you'll see her slowly and horribly trying to eat his massive corpse in order to rebirth him. Slay Tanith after speaking to her, and shortly afterwards you'll be invaded by Tanith's Knight.

Tanith's Knight is effectively an infernal Crucible Knight. As you should know by now, these warriors are extremely tough, so you should exercise care against him, and not get greedy with your attacks.

I'm sure you're used to the lovely Ulcerated Tree Spirit's roiling mass lunging itself at you by now. One such Spirit appears as you approach the encampment to the south of the Outer Wall Phantom Tree Site of Grace just past the southern entrance to Leyndell.

As you head up the steps from the Outer Wall Phantom Tree, you'll be accosted by a giant Twinblade Gargoyle, who loves to twirl said twinblade in your face and force you to dodge multiple times in a row. Some strong Spirit Ashes make this fight a lot easier, but with a bit of patience you can easily learn this enemy's moveset regardless.

Well, well, well! Margit is back, and is aching for a rematch after you bested him at the entrance to Stormveil Castle oh so many hours ago. He has exactly the same moves and patterns as before, but he obviously hits a lot harder and has more health than before, making this a much more challenging phase two of an already dangerous fight.

Anyone else getting a little tired of Deathbirds? No? Well then, get yourself over to the far north of Leyndell's outskirts, just east of the Hermit Merchant's Shack. If you go there at night, a familiar fight with a Deathbird will be waiting for you.

An Onyx Lord can be found at the end of Leyndell's Sealed Tunnel, guarding the entrance to the Divine Tower of West Altus. The Onyx Lord is very, very similar to the Albaster Lord from earlier - it's just a little tankier and harder-hitting. All the same gravity-based attacks and easily avoidable meteor strike spells from before.

Progress along the questline of the Loathsome Dung Eater, and you'll eventually free him from his jail beneath Leyndell, where he'll promptly challenge you to a fight. This is where you must go to fight him. The main worry here isn't the Dung Eater himself; it's the fact that a giant crab also stalks these waters, so you'd best either distance yourself from it or finish it off quickly before facing the Dung Eater - who isn't much different from any other invader you've faced so far.

If you want more information on this whole questline, be sure to check out our Elden Ring Dung Eater quest walkthrough.

In order to breach the inner walls of Leyndell and enter the Capital City itself, you'll need to head to the north of the wall, and face the Draconic Tree Sentinel guarding the entrance at the far side of the region. If you faced the Tree Sentinel in Limgrave, it's very similar, but obviously hits much, much harder than the Limgrave variant ever did. The only other major difference is that the horse can belch flames at a moment's notice, so watch out for whenever the horse rears up for this attack.

It's a bit odd, finding a boss as underwhelming as the Grave Warden Duelist in the Capital, of all places. It shouldn't take you long to reach the final section of the Auriza Side Tomb, and when you do you'll find this familiar fight waiting for you. As with before, the key is either weathering or dodging his attacks, and not attacking him yourself until he's properly in recovery mode.

This fight is going to upset some people. Crucible Knights are among the most challenging humanoid bosses you'll encounter at every stage of Elden Ring, and here you're forced to fight two at once.

Ordovis is pretty much a regular sword-and-shield Crucible Knight, but with a spinning holy attack that you should keep your distance from. The other Crucible Knight is a spear-user, so watch out for its long-ranged holy attacks. Use the most powerful Spirit Ashes at your disposal to distract one while you engage the other; then, when your Spirit Ashes are dead, take your time and only strike at one when both are recovering from attacks. It's a tough fight, but you can do it with a bit of patience.

As you walk down the largest road in Leyndell, an Erdtree Avatar will spawn partway along the road. There's not much to say here that hasn't been said earlier. It's a very normal Erdtree Avatar, so just dodge its big attacks and spells, and hack away at it until it is no more.

An Ulcerated Tree Spirit spawns as you explore the clearing just below the Avenue Balcony. While it doesn't have a boss bar, an Ulcerated Tree Spirit is always worth mentioning. But by this point in the game, it shouldn't be as tough an enemy as it once was.

Another Gargoyle can be found and fought on the West Capital Rampart, very near the Site of Grace of the same name. The area here is slightly constricting, so you should be careful of your surroundings as you dodge to avoid its attacks.

If you speak enough to Knight Bernahl at the Volcano Manor while you're off completing contracts for Lady Tanith, then he'll give you a contract of his own: to aid him in invading the world of Vargram the Raging Wolf, and Errant Sorcerer Wilhelm. This 2v2 fight is an interesting one, although it's not terribly difficult. You can safely leavae Bernahl to fight Vargram for a while as you take on Wilhelm, who doesn't stand much of a chance against you at close range.

The path to the runebearer Morgott is guarded by the spirit of Godfrey, First Elden Lord. This powerful foe acts a bit like a massive Crucible Knight, with long strings of powerful axe attacks and a foot-stomp attack which can catch you at mid-range unless you're careful. I really must stress here that the key is to remain patient, and only attack once or twice during the scant openings he gives you.

Make your way to the Queen's Bedchamber just past Godfrey, and you'll encounter a little interlude before the big fight: a fairly ordinary Black Knife Assassin. Obviously, you should still be careful here. Black Knife Assassins are always dangerous if you let them expend your stamina and backstab you.

Morgott, The Omen King is essentially a more powerful version of Margit, The Fell Omen. He's stronger and faster, and mixes up familiar attack patterns with more challenging and unusual timing attacks to try and catch you off-guard. Once you stun him at roughly half-health, back off quickly to avoid his raging flame attack. I found that bringing the Glintblade Phalanx Ashes Of War or anything else that deals high posture damage is a great way to make the fight easier.

As you make your way along the bridge to the Divine Tower of East Altus, your screen will go dark, and you'll be faced with an unusual arena-less boss fight against two Fell Twins. One Twin is much more aggressive, but that's a good thing, because it distances him from the other, allowing you to defeat them one at a time. But if you need further help separating them, Spirit Ashes should help buy you some time. On their own, the Twins hit hard but can be easily dealt with thanks to clearly telegraphed attacks.

Mohg, The Omen is a powerful boss who you'll find at the very end of the Subterranean Shunning-Grounds, the vast underground network that rests beneath Leyndell. Mohg himself is a lesser version of the secret Runebearer Mohg, Lord Of Blood, who you'll find at Mohgwyn Palace.

Mohg, The Omen wields a giant trident and calls down sprays of bleed-inflicting fire which makes this a hard fight for melee Spirit Ashes to help you out with. Mohg hits hard and fast, and has a startling range. Be sure to pick up Mohg's Shackle from earlier in the dungeon, and use it to lock him down twice during his first phase.

The first major boss you'll find in Ainsel River is certainly a big one. The Dragonkin Soldier of Nokstella is one of several Dragonkin Soldiers you'll come across in the underground layer of Elden Ring's map, and acts rather like a slightly smaller dragon which prefers claw and slam attacks to breathing fire. It's a powerful boss who can likely kill you with just a couple of hits, so stay under its legs or at range to keep yourself as safe as possible.

The Baleful Shadow can be fought as part of Ranni's questline. Essentially an evil version of Blaidd, the Baleful Shadow is one of the most powerful humanoid enemies you're likely to have come across so far, capable of dangerous combos with its massive two-handed greatsword.

Another Dragonkin Soldier can be found slumbering in the Lake Of Rot. It's unclear whether the beast itself is stronger or weaker than the Nokstella variant, but the fact that this fight occurs within the Lake Of Rot makes it much harder. I'd advise luring it onto the largest piece of nearby land before engaging it properly, and after that be very careful that it doesn't knock you into the Lake.

Astel, Naturalborn Of The Void. Now there's a name for a boss. Astel is a very powerful secret boss with its own self-contained arena, which can be accessed by riding the coffin at the end of the Lake Of Rot. Featuring multiple magical AoE attacks and the ability to disappear and reappear elsewhere (including right on top of you for a dangerous one-shot attack), it's important that you keep up the aggression against this boss, or you'll be worn down over time.

You can reach the Deeproot Depths by riding the coffin at the end of the Siofra Aqueduct (which we'll cover below). The first boss you'll find once you've arrived will likely be an Erdtree Avatar hanging out not far from where you spawn. It's much the same as other Erdtree Avatars you've faced, albeit rather stronger than most. This is a high-level region, after all.

Crucible Knight Siluria is the other named Crucible Knight besides Ordovis. She isn't nearly as difficult to defeat, however, because unlike the cowardly Ordovis, Siluria fights you one-on-one. It's still a tough fight, as she packs all the regular long combos of the Crucible Knight's repertoire, and has a surprisingly good reach with her polearm.

Fia's Champions await you in this secret area of the Deeproot Depths, and only become available to fight once you've progressed through Fia's questline to the point where she leaves the Roundtable Hold. These champions are individually not very powerful, but together they can easily wear you down. The final phase is the hardest, as you must fight three invaders simultaneously, one of whom is the tanky and surprisingly nimble Lionel The Lionhearted.

After fighting Fia's Champions, if you choose to hug Fia then later on when you return you'll find her asleep where you left her. Interact with her to enter the Deathbed Dream, where you'll fight Lansseax's sibling, the Lichdragon Fortissax. It's a near-identical fight, but this time you can't use Torrent. It can be rather tough to avoid Fortissax's lightning attacks in melee range, but fortunately this dragon doesn't have much of an answer to the patient ranged playstyle.

Here's an interesting boss: an exact copy of yourself. The Mimic Tear appears a short way into Nokron, the Eternal City, and obviously it's hard to talk about the challenges posed by this boss, because it entirely depends on your own character's attributes and equipment. But otherwise it feels much like a standard NPC invasion encounter.

The Ancestor Spirit is a beautiful boss, and a lesser version of the Regal Ancestor Spirit that appears next in this list. It can be accessed by lighting all the fires for the southernmost Hallowhorn Grounds area in the city. The Ancestor Spirit itself acts much like a very large, very dangerous horse that can breathe floaty spirit-fire across the ground. It's a fantastic fight, I loved every second of it.

The Regal Ancestor Spirit is the stronger version of the Ancestor Spirit, and can be accessed by lighting the fires for the northern Hallowhorn Grounds area. The Regal variant is identical to the first, except in this arena there are also spirit animals moving about everywhere.

These spirits are neutral and cannot attack or be attacked; but every so often the Spirit will sap the lifeforce of the spirit animals nearby in order to replenish its own health. That means you'll have to be more patient and careful in this fight than against the previous Ancestor Spirit.

Oh look, it's another Dragonkin Soldier! This one can be found at the base of the giant waterfall next to the northern Hallowhorn Grounds. Like the others, it's big and strong and its whole gameplan revolves around swiping and clawing at you, so you should spend some time learning its tells so you know when to dodge-roll out of the way.

This fight was one of the toughest in the entire game for me. At the end of the Siofra Aqueduct you'll come across a Valiant Gargoyle, which, like all Gargoyles, is a powerful adversary by itself. But knock its health down by 50%, and another Valiant Gargoyle will enter the fight, this one with a Twinblade and Axe, and the ability to use them much more aggressively than the first.

Unless you're min-maxing or seriously overlevelled, it can be a real challenge to fight both of them at once. You'll have to be very careful here.

Mohg, Lord Of Blood is one of the most dangerous enemies you'll ever encounter in Elden Ring. This secret runebearer resides within Mohgwyn Palace, and is a stronger version of Mohg The Omen, who you can fight in the Subterranean Shunning Grounds beneath Leyndell.

The Lord Of Blood's most dangerous attack is his blood curse chant, but fortunately you can use your Flask Of Wondrous Physick and the Purifying Crystal Tear (earned by defeating Eleonora) to defend yourself against it. It's also worth noting that you can find Mohg's Shackle in the Subterranean Shunning Grounds, and this item works exactly like Margit's Shackle does, locking down Mohg for a few seconds a maximum of two times during his first phase.

With such a dizzying number of boss encounters available to players in Elden Ring, it can be confusing to figure out the order in which FromSoftware intended you to fight them. The truth is: there is no clear boss order. The beauty of the open world is that you can go off and fight whoever you like, in whatever order you wish.

But if you want a true boss order list to follow, then here's our recommended boss order for the essential and important bosses of the game.

Obviously there are a great many more bosses in the game, but to try and put an order to them would be a bit silly, because the point is simply to try to fight them, and if they're too hard for you in your current state, you can head elsewhere and fight something else.

That wraps up this guide on all the boss encounters and their locations in Elden Ring. As time goes on we'll add more locations to this guide. If you find any boss encounters that we've missed, be sure to let us know in the comments section!

If you're looking to prepare yourself for the daunting task of felling all these adversaries, be sure to check out our guides on where to find the best weapons and armour in Elden Ring early on.

Ollie is known round these parts for having just about the deepest voice in existence. Some say he used to be pretty darn good at Rocket League, but he has since sacrificed that accolade in order to become passably decent at Apex Legends. His favourite pastimes include playing piano covers of his favourite game soundtracks, and burying his face in the warm fur of his two cats.

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